Point a 360 camera around a room. Get back a textured mesh you can collide against and a Gaussian splat you can look at — in a game engine, in VR, or in a browser.
CaptFlo runs on a private allowlist. Signing in creates an account that an administrator has to approve — nothing is approved automatically.
A textured, decimated mesh with primitive collision proxies over the furniture. Physics runs against boxes and capsules, not against noisy reconstructed triangles.
A 3D Gaussian splat carrying the light, the reflections, and the texture that a mesh flattens away. Composited over the mesh with correct depth.
A cabin mid-voyage, a rented venue, a room about to be renovated, a site you will not fly back to. A failed capture cannot be retaken, so CaptFlo validates hard at ingest and fails loudly rather than three hours in — and never discards anything you could not recreate.
Only openid email profile is requested. Accounts
start pending and stay that way until an administrator approves them.